Oneblock Online

Custom Enchants

Every custom enchant, its rarity, where it goes and what it does at max level.

Custom enchants are extra powers that sit on top of vanilla enchantments. Each one lives in an enchant slot on a weapon, armor piece, tool or fishing rod, has a rarity, and can be levelled up at the Bone Forge.

96

Bone Forge enchants

20

Fishing enchants

7

Mythic specials

664

Unique (premium)

Held Item Enchants listing every custom enchant on a sword

Hold a sword with 2-3 custom enchants (e.g. Venom Strike, Execute, Thunderclap) and run /ceinfo. Capture the whole Held Item Enchants form so every enchant button is readable.

public/images/oneblockonline/wiki/custom-enchants/ceinfo.png

How to get enchants

  • Roll them at the Bone Forge for 500 Bones or 10 Orebits per roll.
  • Apply an Enchant Scroll. Scrolls drop from Monster Island mobs and raid bosses, and the island quest shop sells a few (see Island Quests).
  • Fish them up. Fishing enchant scrolls drop from sea creatures, and three Mythic scrolls can be caught on Corrupted Island (see Fishing).
  • Premium gear. Items from bundles, the store and events come with Unique enchants already applied.

Rarities

RarityRoll chanceWhere it comes from
Common60%Bone Forge rolls, scrolls
Uncommon18%Bone Forge rolls, scrolls
Rare12%Bone Forge rolls, scrolls
Epic6%Bone Forge rolls, scrolls
Legendary3%Bone Forge rolls, scrolls
Mythic1%Bone Forge rolls, scrolls, plus 7 special Mythics from raids and fishing
Unique-Only on premium items. Cannot be rolled, scrolled, upgraded or removed

The Bone Forge Luck player upgrade multiplies the Rare-and-above chances by x1.15, x1.3 or x1.5.

Rules worth knowing

  • Custom enchants work on your island and on Monster Islands. At spawn they only work inside the PvP warzone.
  • Some enchants are incompatible with each other (for example Bone Siphon and Vampiric Rage). The tables below list them.
  • All mining area-effect enchants (Excavator, Timber, Vein Miner, Earthshock, Aftershock, Singularity Miner, Worldshaper, Fracture Chain) are incompatible with each other, so a tool holds only one.
  • Damage reduction from every source together is capped at 90%.
  • Tool enchants marked “Any tool” only roll on pickaxes, axes, shovels, hoes and shears, but a scroll can put them on any tool.

Commands and settings

/ceinfoList the custom enchants on the item in your hand. Tap one to open its wiki page.
/cewiki [search]Open the Custom Enchants Wiki, optionally searching for an enchant.
/celore [short|long]Switch item lore between short and long enchant descriptions (also in Server Menu > Profile > Combat Lore).
/cesettingsStats actionbar, cooldown display, damage numbers and activation feedback.

Everything in /cesettings is off by default. The PvP & Combat page explains each option, and the full list of display options is also on Settings.

Tooltip of an enchanted weapon showing its custom enchant lines

In your inventory, hover a sword with 3 custom enchants and Combat Lore set to Long. Capture the tooltip so the enchant names, levels and effect lines are all readable. First person, inventory open.

public/images/oneblockonline/wiki/custom-enchants/item-lore.png

Bone Forge enchants

These 96 enchants can be rolled at the Bone Forge. Max level shows the normal Bone Forge cap; where there is an arrow, the levels after it need a special upgrade paid with money, Bones and deposited materials. Effects show level I and the top level.

EnchantRarityTypeApplies toMax levelEffect (I and top level)Incompatible with
First StrikeCommonWeaponSword, SpearIII → VI: +10% damage on first hit. Cooldown: 30s per target · V: +50% damage on first hit. Cooldown: 15s per target-
Heavy BlowCommonWeaponSword, SpearIII → VI: +0.5 damage per hit · V: +3.5 damage per hit-
PursuitCommonWeaponSword, SpearIII → VI: +8% damage to targets above 80% health · V: +32% damage to targets above 70% health-
Venom StrikeCommonWeaponSword, SpearIII → VI: 15% chance to apply Poison for 4s · V: 50% chance to apply Poison for 8s-
Bone SiphonUncommonWeaponSword, SpearIII → VI: Heal for 4% of damage dealt · V: Heal for 15% of damage dealtVampiric Rage
ComboUncommonWeaponSword, SpearIII → VI: +3% damage per consecutive hit. Reset: 3s · V: +9% damage per consecutive hit. Reset: 3s-
FrostbiteUncommonWeaponSword, SpearIII → VI: 8% chance to apply slow for 2s · V: 35% chance to apply slow for 3s-
HemorrhageUncommonWeaponSword, SpearIII → VI: 0.5 damage per second for 3s · V: 4 damage per second for 3s-
MomentumUncommonWeaponSword, SpearIII → VI: +8% melee damage while sprinting · V: +40% melee damage while sprinting-
Anti-Sustain BladeRareWeaponSword, SpearIV → VII: When you hit a player, reduce their healing by 15% for 4s. Cooldown: 10s · VI: When you hit a player, reduce their healing by 65% for 5s. Cooldown: 5s-
Armor PierceRareWeaponSwordIV → VII: Ignore 6% armor · VI: Ignore 26% armorArmor Crusher
Beast BaneRareWeaponSpearIV → VII: +20% damage to mobs · VI: +60% damage to mobs-
BerserkerRareWeaponSword, SpearIV → VII: +2% damage per 10% health missing · VI: +9.5% damage per 10% health missingEnrage
DuelistRareWeaponSword, SpearIV → VII: +6% melee damage to players · VI: +36% melee damage to players-
ExecuteRareWeaponSword, SpearIV → VII: +12% damage to targets below 30% health · VI: +70% damage to targets below 30% health-
Guarded ThrustRareWeaponSpearIV → VII: +20% damage after 10s unhurt · VI: +70% damage after 5s unhurt-
ThunderclapRareWeaponSwordIV → VII: Every 6th hit, +50% damage · VI: Every 4th hit, +140% damage-
Treasure SeekerRareWeaponSword, Axe, SpearIII → VI: Rare+ monster item drops: +5% chance · V: Rare+ monster item drops: +25% chanceRelic Hunter
Chain LightningEpicWeaponSwordIV → VII: 8% chance to deal 3 splash damage to nearby enemies within 5 blocks · VI: 28% chance to deal 4 splash damage to nearby enemies within 5 blocks-
CursebreakerEpicWeaponSword, SpearIV → VII: 8% chance to remove 1 positive effect from the target. Cooldown: 20s · VI: 35% chance to remove 4 positive effects from the target. Cooldown: 11s-
EnrageEpicWeaponSwordIV → VII: +15% damage below 30% health · VI: +80% damage below 30% healthBerserker
Giant PiercerEpicWeaponSpearIV → VII: More damage when target has more health (cap 15%) · VI: More damage when target has more health (cap 60%)-
LifedrinkerEpicWeaponSwordIV → VII: On kill, heal 12% max health · VI: On kill, heal 50% max healthVampiric Rage
Pulling StrikeEpicWeaponSpearIV → VII: Every 7th player hit, pull target · VI: Every 3rd player hit, pull targetPinning Strike
Relentless RhythmEpicWeaponSword, SpearIV → VII: Every 5th melee hit, +1 hunger point · VI: Every 4th melee hit, +5 hunger points, gain Speed II for 4s-
Relic HunterEpicWeaponSword, Axe, SpearIII → VI: Epic+ monster item drops: +10% chance · V: Epic+ monster item drops: +50% chanceTreasure Seeker
Wither TipEpicWeaponSpearIV → VII: 20% chance to apply Wither I for 2s · VI: 26% chance to apply Wither I for 4.5s-
Armor CrusherLegendaryWeaponSwordV → VIII: More damage to players based on their armor (cap 10%) · VII: More damage to players based on their armor (cap 50%)Armor Pierce
BackstabLegendaryWeaponSwordV → VIII: From behind, +20% damage to players. Cooldown: 8s per target · VII: From behind, +100% damage to players. Cooldown: 4s per target-
JudgmentLegendaryWeaponSwordV → VIII: On kill, +5% damage per stack (max 3, 120s, resets on death) · VII: On kill, +17% damage per stack (max 3, 120s, resets on death)-
Last SprintLegendaryWeaponSpearV → VIII: Speed I while held below 20% health · VII: Speed II while held below 40% health-
Pinning StrikeLegendaryWeaponSpearV → VIII: Every 7th player hit, pin for 1s · VII: Every 7th player hit, pin for 3.3sPulling Strike
Vampiric RageLegendaryWeaponSwordV → VIII: Heal for 8% of damage dealt, +20% combat damage taken · VII: Heal for 20% of damage dealt, +20% combat damage takenBone Siphon, Lifedrinker
Void StrikeLegendaryWeaponSwordV → VIII: Every 8th hit adds 6 armor-ignoring damage · VII: Every 2nd hit adds 6 armor-ignoring damage-
Combat TrainingMythicWeaponAny weaponIIII: +10% mastery experience · III: +30% mastery experience-
Last StandMythicWeaponSwordV → VIII: Below 15% health, +100% damage. Cooldown: 60s · VII: Below 15% health, +250% damage. Cooldown: 30s-
Ravenous EdgeMythicWeaponSwordV → VIII: Spend 2 hunger for +20% damage · VII: Spend 2 hunger for +80% damage-
Ravenous SpearMythicWeaponSpearV → VIII: Restore 2 hunger points on hit. Cooldown: 5s · VII: Restore 2 hunger points on hit. Cooldown: 0.5s-
Sky LaunchMythicWeaponSpearV → VIII: Launch yourself upward. Cooldown: 5s · VII: Launch yourself upward. Cooldown: 2s-
Wild EdgeMythicWeaponSwordV → VIII: +0.08% damage per 1k lifetime bones (cap 20%) · VII: +0.2% damage per 1k lifetime bones (cap 44%)-
RegenerationCommonArmorArmorIIII: +0.25 health every 5s per piece · III: +0.75 health every 5s per piece-
Tough SkinCommonArmorArmorIIII: -0.25 damage per hit (highest level only) · III: -0.75 damage per hit (highest level only)-
VitalityCommonArmorArmorIIII: +0.5 max health (highest level only) · III: +1.5 max health (highest level only)-
DodgeUncommonArmorArmorIIII: 3% chance to negate the hit · III: 7% chance to negate the hitDamage Cap, Absolute Defense
FortifyUncommonArmorArmorIIII: 5% damage reduction while standing still (2s+) · III: 12% damage reduction while standing still (2s+)-
ReflectUncommonArmorArmorIIII: 5% chance to reflect 20% of incoming damage · III: 12% chance to reflect 30% of incoming damage-
Second WindUncommonArmorArmorIIII: Heal 2 health below 30%. Cooldown: 45s · III: Heal 4.5 health below 30%. Cooldown: 45s-
AdrenalineRareArmorArmorIVI: Speed I for 1.5s when hit. Cooldown: 5s · IV: Speed I for 3.0s when hit. Cooldown: 5s-
Air BrakeRareArmorArmorIIII: -0.1 air drag normally; +0.1 sneaking per piece · III: -0.3 air drag normally; +0.3 sneaking per pieceAir Dive
Air DiveRareArmorArmorIIII: +0.1 air drag normally; -0.1 sneaking per piece · III: +0.3 air drag normally; -0.3 sneaking per pieceAir Brake
Anti-HealRareArmorArmorIVI: Reduce the attacker's healing from damage by 20% · IV: Reduce the attacker's healing from damage by 50%-
Arrow WardRareArmorArmorIVI: -12% projectile damage · IV: -32% projectile damage-
Bone ShieldRareArmorArmorIVI: Absorb 1.5 damage. Cooldown: 3s · IV: Absorb 4.5 damage. Cooldown: 3s-
BounceRareArmorArmorIIII: +0.1 bounciness per piece · III: +0.3 bounciness per piece-
RetributionRareArmorArmorIVI: 10% chance to apply Weakness I to attacker (2s) · IV: 25% chance to apply Weakness I to attacker (2s)-
Swift StepRareArmorArmorIIII: +2% movement speed per piece · III: +5% movement speed per piece-
Bone FortressEpicArmorArmorIVI: +0.08% damage reduction per 1k lifetime bones (cap 10%) · IV: +0.14% damage reduction per 1k lifetime bones (cap 16%)-
CleanseEpicArmorArmorIVI: Below 25% health, remove 1 negative effect. Cooldown: 60s · IV: Below 40% health, remove 2 negative effects. Cooldown: 35s-
Damage CapEpicArmorArmorIVI: Max 45% health per hit · IV: Max 32% health per hitDodge
Menacing AuraEpicArmorArmorIVI: Enemies within 4 blocks: Slowness I · IV: Enemies within 6 blocks: Slowness IWild Aura, Sentinel Aegis
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Tip

Wild Edge and Bone Fortress scale with your lifetime Bones, and Immortal Skin with your total custom enchant levels, so they get stronger the longer you play.

Fishing enchants

Fishing enchants go on custom fishing rods. Roll and upgrade them like any other enchant up to V; levels VI and VII are special upgrades paid with money, Bones and deposited fish (see Bone Forge). The five baits (Coin, Bone, Treasure, Scholar's and Quest Seeker) are incompatible with each other. How fishing itself works is on Fishing.

EnchantRarityMax levelLevel ILevel VII
Quick BiteCommonV → VIIFish approach the hook 10% fasterFish approach the hook 70% faster
Wide NetCommonV → VIIIncreases the hook catch radius by 10%Increases hook catch radius by 70%
Steady HandsCommonV → VIIIncreases minigame grace by 10%Increases minigame grace by 70%
Quick ReelCommonV → VIIReduces required minigame time by 4%Reduces required minigame time by 28%
Calm WatersUncommonV → VIITargets wait 8% longer between movementsTargets wait 56% longer between movements
Golden ReelUncommonV → VII10% chance for $750-$1,250 after a catch. Cooldown: 20s34% chance for $4,500-$8,000 after a catch. Cooldown: 20s
Frosty HaulUncommonV → VII15% chance to gain 5 vanilla XP after a catch45% chance to gain 35 vanilla XP after a catch
Coin BaitRareV → VIIMoney catches are weighted 1.5x higherMoney catches have 6x loot weight
Bone BaitRareV → VIIBone catches are weighted 1.5x higherBones catches have 6x loot weight
Treasure BaitRareV → VIIRare item catches are weighted 1.25x higherRare+ item catches have 3.5x loot weight
Scholar's BaitRareV → VIIVanilla XP catches are weighted 1.5x higherExperience catches have 6x loot weight
Quest SeekerRareV → VIIFishing quests are weighted 1.25x higherQuest catches have 3.5x loot weight
Dune RelicsRareV → VII4% chance on rare+ desert item catches to recover a random desert relic. Cooldown: 60s16% on Rare-Legendary desert item catches: Gain 1 random desert furniture item. Cooldown: 60s
Perfect HaulEpicV → VIIS+ and SS catches grant $1,000 and 1 Fishing Mastery XPS+/SS catches: $12,500 and 7 Fishing Mastery XP. Cooldown: 30s
Double CatchEpicV → VII2% chance to duplicate an eligible primary reward8% chance to duplicate item, currency or XP catches. Cooldown: 60s
Trophy HunterEpicV → VIIRare+ catches have a 10% chance for $1,000-$1,500 and 1 Fishing XP. Cooldown: 30sRare+ catches: 40% chance for $7,000-$10,500 and 7 Fishing Mastery XP. Cooldown: 30s
Mirage BountyEpicV → VII3% chance on rare+ desert item catches for $2,500-$4,000 and 50-100 Bones. Cooldown: 90s12% on Rare-Legendary desert item catches: $13,000-$19,000 and 200-400 Bones. Cooldown: 90s
LifelineLegendaryV → VII10% chance to rescue one failed minigame40% chance to rescue one failed minigame. Cooldown: 180s
Fishing FrenzyLegendaryV → VIIFast catches stack +2% bite speed and +1% Fishing XPFast catches stack +8% approach speed and +4% Fishing Mastery XP. Max 5 stacks; expires after 45s
Pharaoh's BlessingLegendaryV → VII2.5% chance on legendary desert catches for $10,000-$15,000, 250-350 Bones, and 10 XP. Cooldown: 180s8.5% chance on legendary desert catches: $40,000-$60,000, 1,000-1,400 Bones and 70 XP. Cooldown: 180s

Mythic specials

These Mythic enchants cannot be rolled. They only come as scrolls from the sources below.

EnchantApplies toMax levelEffectHow to get
Home Ice AdvantageAny weaponVI: +10% damage while standing on ice · V: +50% damage while standing on iceFrost Wyrm raid (Mythic scroll)
Slippery SlopeAny weaponVI: Up to +4% damage from reduced friction · V: Up to +20% damage from reduced frictionFrost Wyrm raid (Mythic scroll)
Snow MercyArmorVI: +2.5% damage per heart below 10. Maximum: +15% · V: +12.5% damage per heart below 10. Maximum: +75%Frost Wyrm raid (Mythic scroll)
Cold FeetArmorVI: +1% movement speed per heart below 10 · V: +3% movement speed per heart below 10Frost Wyrm raid (Mythic scroll)
Corrupted CurrentFishing rodI+30% movement speed while holding this rod with an active Fishing QuestFishing on Corrupted Island (Fishing Mastery 50)
Angler’s FurySwordIDeal +1% melee damage per Fishing Mastery level, up to +50% Doubled in waterFishing on Corrupted Island (Fishing Mastery 50)
TidewalkerArmorI+0.3% movement speed per Fishing Mastery level, up to +30%Fishing on Corrupted Island (Fishing Mastery 50)

Unique (premium) enchants

Unique enchants come pre-applied on premium gear from bundles, the store, the Halloween event and older events. They are fixed to their item: you can't roll, scroll, upgrade or remove them. Search by enchant, item or set. Effects are shown at max level and long ones are shortened; the item's lore has the full text.

EnchantSetItemMax levelMax-level effect
Absolute ZeroLegacy premiumSwordVOn hit: 70% chance. Deal 70% extra damage
Abyssal BeamPremiumDivine Staff, Void StaffVInteract: 36 damage beam over 20 blocks. Costs 3 hunger. Cooldown: 2s
Abyssal BoltPremiumDivine Crossbow, Void CrossbowVCrossbow projectiles deal +50% damage and moderate knock targets back
Abyssal ConquestPremiumDivine Hammer, Void HammerXGain +100% Combat Mastery experience from kills with this hammer
Abyssal InsightPremiumSwordXKills grant 2–4 experience on Common mobs, up to 120–160 experience on Mythic mobs
Abyssal ReachPremiumDivine Spear, Void SpearVDeal +50% damage while moving directly toward the target
Abyssal ReprisalPremiumDivine Shield, Void ShieldXGuard activation deals 10 damage and knocks back mobs within 3 blocks
Abyssal SmeltingPremiumDivine Pickaxe, Void PickaxeX100% chance to auto-smelt supported ore drops: Disabled by Silk Touch
Abyssal SpoilsPremiumDivine Scythe, Void ScytheXMob kills grant rarity-scaled $85–5,950 rewards
Aegis Pulse (right-click)MechaCrystalline Core StaffVdeal 8 damage to each hostile within 7 blocks and gain Absorption II for 8 seconds; 9-second cooldown.
Alley Cat AmbushPremiumSwordXHits from behind deal +60% damage and Weakness I for 6s. Cooldown: 5s
Ancestral TreasureLunarFishing rodX70% catch chance while standing on an emerald block to gain 1,550-3,500 money. Cooldown: 42s
AnnihilationPremiumDivine Scythe, Void ScytheVEmpowered melee deals +225% damage, limited to one hit every 0.75s
Anvil DropLegacy premiumCrossbowVOn projectile hit: 7% chance. Cooldown: 117s Spawn a falling block. After 0.75s, deal 5.6 extra damage
Aqua RageLegacy premiumShieldVWhen taking damage: 70% chance. Cooldown: 117s. Apply Strength II for 7s
Arborist's XPMechaCrystalline Core AxeVgrant 1 vanilla XP for the origin log and each additional log actually felled, up to 33 logs total, including placed logs.
Arc DischargeMechaCosmic Ignition HammerVa hostile-mob kill releases a nearby blast dealing 1.5x hammer damage; 10-second cooldown.
Arched BackPremiumShieldX19.25% chance when hit to reflect 60% damage and knock the attacker back. Cooldown: 5s
Arctic BarrageLegacy premiumBow, CrossbowVOn projectile hit: 21% chance. Cooldown: 39s. Summon an arrow. After 0.5s, deal 1 extra damage. Freeze the target for 2.8s
Arctic DiggerLegacy premiumShovelVWhen breaking a block: 9.8% chance The block drops 4-6x its normal loot. Cooldown: 6s
Ash ReaperPremiumSwordX36.75% chance to trigger, Cooldown: 6s. Restore +13 health. Apply Fire Resistance I for 14s. Gain +12-16 experience
Ash StepPremiumPickaxeV9.1% chance to trigger, Cooldown: 39s. Restore +14 durability. Apply Speed IV for 9s. Gain +5-8 experience
Ashen FeastPremiumSwordV17.5% chance to trigger, Cooldown: 32s Lose 8 hunger and restore +6 hunger
AshfallPremiumAxeX45.5% chance to trigger, Cooldown: 20s. Gain +5 Oak Sapling/Spruce Sapling items and restore +32 durability
Auto SeederMechaCrystalline Core HoeV100% chance to replant a fully grown harvested crop when you have its seeds.
Autumn FuryGhost / Pumpkin (Halloween)Pumpkin TridentXHarvest Impaler marks foes for 6s. Your next hit uses the mark for +50% base damage and 20% splash.
Avalanche LeapLegacy premiumShieldVWhen jumping: 100% chance. Cooldown: 30s. After 0.15s, apply Strength II for 10s. Lunge forward
AxobuffsLegacy premiumSwordVOn kill: 24.5% chance. Cooldown: 39s. Apply Resistance I for 7s, Absorption I for 7s, and Strength I for 7s. Apply Saturation I for 7s
Ballistic CalculatorMechaCrystalline Core CrossbowXthe first bolt to hit each hostile deals 50% more damage.
Banshee BoltGhost / Pumpkin (Halloween)Ghost CrossbowVShots plant a spirit that bursts after 1s or death: 75% base damage + 60% splash. Cooldown: 1.5s.
Basket BlessingLegacy premiumBow, CrossbowVOn kill: 12.25% chance. Cooldown: 6s. Restore 7 health, restore 6 hunger, and receive 7 XP
Battle WisdomSpirit Sakura / Celestial FoxCelestial Fox Spear, Celestial Fox TridentXA kill after at least 3 seconds of combat; awards 100% of the matching event's Combat Mastery directly
Bell SniperLegacy premiumBow, CrossbowXOn hit: 3.85% chance. Cooldown: 78s Instantly kill the target
Blade of DarknessPremiumSwordV+110% melee damage after a Blade of Light hit within 3s
Blade of LightPremiumSwordV+110% melee damage after a Blade of Darkness hit within 3s
Blaze EdgePremiumSwordX70% chance to trigger, Cooldown: 20s Burn the target for 14s. Apply Weakness VI for 14s
Blessed ShotPremiumDivine Bow, Void Bow +2 moreXArrows deal +30% damage
Blinding FlameLegacy premiumSwordXOn hit: 24.5% chance. Cooldown: 117s. Apply Blindness I for 3.5s
Blizzard FuryLegacy premiumSwordVOn hit: 14% chance. Deal 140% extra damage
Blizzard GraspLegacy premiumBow, CrossbowXOn projectile hit: 13.3% chance. Cooldown: 78s. Pull targets closer and freeze the target for 3.5s
Blizzard HowlLegacy premiumSwordXOn hit: 9.8% chance. Cooldown: 234s. Apply Levitation I for 2.8s. After 1s, deal 1.8 extra damage
Blood DebtFlesh Assortment (Halloween)Flesh Eater SwordVAfter a monster hits you, strike it in 6s for 70% of its hit as bonus damage (cap 12). 12s cooldown.
Bloodborne MasterySpirit Sakura / Celestial FoxSpirit Sakura RapierXA successful sacrifice hit; awards 100% of the matching event's Combat Mastery directly
BloodlustLegacy premiumAxeVOn hit: 42% chance. Cooldown: 156s. Pull targets closer and deal 15 extra damage, then repeat after 1s
Bloom SacrificeSpirit Sakura / Celestial FoxSpirit Sakura RapierVA successful hit costs 1.5 hearts of true damage (cannot kill you) for +100% base damage against targets above 50% health
Bloom StudySpirit Sakura / Celestial FoxSpirit Sakura HoeXCrop stages advanced by Spring's Touch grant Farming Mastery scaled by 100%
Blossom BountySpirit Sakura / Celestial FoxSpirit Sakura Fishing RodXA catch upgraded or Mythic-empowered by First Blossom grants $100
Blossom PayloadSpirit Sakura / Celestial FoxSpirit Sakura CrossbowVAfter 4s loaded, the next bolt deals +150% damage and a 4-block explosion deals 75% base damage
Bog SnareLegacy premiumSwordVOn hit: 17.5% chance. Cooldown: 26s. Apply Mining Fatigue II for 7s and Slowness II for 7s
Boo BasherLegacy premiumAxeVOn kill: 38.5% chance. Cooldown: 234s. Apply Absorption I for 4.2s and Regeneration I for 0.2s
Borer TunnelLegacy premiumPickaxeVWhen mining ore: 24.5% chance. Cooldown: 26s Mine up to 25 connected ore blocks
Bountiful FlightGhost / Pumpkin (Halloween)Ghost HoeXCatch all 3 Harvest Swarm bats: +24 Bones, 100 Farming Mastery and 22 bonus harvests.
Bountiful HarvestPremiumDivine Hoe, Void HoeVHarvest mature crops in a protected 5×5 area
Brace ActuatorMechaCrystalline Core SpearVevery third hit grants Resistance I for 4 seconds; 6-second cooldown.
Broken HeartLegacy premiumShieldVWhen taking damage: 70% chance. Cooldown: 130s. Pull targets closer
Bunny BashLegacy premiumPickaxeVWhen breaking a block: 21% chance. Cooldown: 65s. Apply Haste V for 1.05s
Bunny BoundLegacy premiumShieldVWhen jumping: 100% chance. Cooldown: 140s. After 0.15s, lunge forward. Apply Speed IV for 10s, Haste IV for 10s, and Absorption III for 10s. Become…
Bunny ChompLegacy premiumSwordVOn hit: 70% chance. Cooldown: 78s. Deal 65% extra damage and launch yourself upward. Lunge forward after 0.1s
Bunny DashLegacy premiumSwordVOn hit: 14% chance. Cooldown: 13s. Teleport behind the target. Apply Speed III for 5s. Deal 70% extra damage
Bunny HunterLegacy premiumCrossbowXOn hit: 70% chance. Deal 140% extra damage
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The Custom Enchants Wiki with the search and filter form open

Run /cewiki, press Search / Edit Filters and set Rarity to Legendary and Applies To to Sword. Capture the filter form with its fields visible.

public/images/oneblockonline/wiki/custom-enchants/cewiki-filters.png