Custom Enchants
Every custom enchant, its rarity, where it goes and what it does at max level.
Custom enchants are extra powers that sit on top of vanilla enchantments. Each one lives in an enchant slot on a weapon, armor piece, tool or fishing rod, has a rarity, and can be levelled up at the Bone Forge.
96
Bone Forge enchants
20
Fishing enchants
7
Mythic specials
664
Unique (premium)
Held Item Enchants listing every custom enchant on a sword
Hold a sword with 2-3 custom enchants (e.g. Venom Strike, Execute, Thunderclap) and run /ceinfo. Capture the whole Held Item Enchants form so every enchant button is readable.
public/images/oneblockonline/wiki/custom-enchants/ceinfo.png
How to get enchants
- Roll them at the Bone Forge for 500 Bones or 10 Orebits per roll.
- Apply an Enchant Scroll. Scrolls drop from Monster Island mobs and raid bosses, and the island quest shop sells a few (see Island Quests).
- Fish them up. Fishing enchant scrolls drop from sea creatures, and three Mythic scrolls can be caught on Corrupted Island (see Fishing).
- Premium gear. Items from bundles, the store and events come with Unique enchants already applied.
Rarities
| Rarity | Roll chance | Where it comes from |
|---|---|---|
| Common | 60% | Bone Forge rolls, scrolls |
| Uncommon | 18% | Bone Forge rolls, scrolls |
| Rare | 12% | Bone Forge rolls, scrolls |
| Epic | 6% | Bone Forge rolls, scrolls |
| Legendary | 3% | Bone Forge rolls, scrolls |
| Mythic | 1% | Bone Forge rolls, scrolls, plus 7 special Mythics from raids and fishing |
| Unique | - | Only on premium items. Cannot be rolled, scrolled, upgraded or removed |
The Bone Forge Luck player upgrade multiplies the Rare-and-above chances by x1.15, x1.3 or x1.5.
Rules worth knowing
- Custom enchants work on your island and on Monster Islands. At spawn they only work inside the PvP warzone.
- Some enchants are incompatible with each other (for example Bone Siphon and Vampiric Rage). The tables below list them.
- All mining area-effect enchants (Excavator, Timber, Vein Miner, Earthshock, Aftershock, Singularity Miner, Worldshaper, Fracture Chain) are incompatible with each other, so a tool holds only one.
- Damage reduction from every source together is capped at 90%.
- Tool enchants marked “Any tool” only roll on pickaxes, axes, shovels, hoes and shears, but a scroll can put them on any tool.
Commands and settings
/ceinfoList the custom enchants on the item in your hand. Tap one to open its wiki page./cewiki [search]Open the Custom Enchants Wiki, optionally searching for an enchant./celore [short|long]Switch item lore between short and long enchant descriptions (also in Server Menu > Profile > Combat Lore)./cesettingsStats actionbar, cooldown display, damage numbers and activation feedback.Everything in /cesettings is off by default. The PvP & Combat page explains each option, and the full list of display options is also on Settings.
Tooltip of an enchanted weapon showing its custom enchant lines
In your inventory, hover a sword with 3 custom enchants and Combat Lore set to Long. Capture the tooltip so the enchant names, levels and effect lines are all readable. First person, inventory open.
public/images/oneblockonline/wiki/custom-enchants/item-lore.png
Bone Forge enchants
These 96 enchants can be rolled at the Bone Forge. Max level shows the normal Bone Forge cap; where there is an arrow, the levels after it need a special upgrade paid with money, Bones and deposited materials. Effects show level I and the top level.
| Enchant | Rarity | Type | Applies to | Max level | Effect (I and top level) | Incompatible with |
|---|---|---|---|---|---|---|
| First Strike | Common | Weapon | Sword, Spear | III → V | I: +10% damage on first hit. Cooldown: 30s per target · V: +50% damage on first hit. Cooldown: 15s per target | - |
| Heavy Blow | Common | Weapon | Sword, Spear | III → V | I: +0.5 damage per hit · V: +3.5 damage per hit | - |
| Pursuit | Common | Weapon | Sword, Spear | III → V | I: +8% damage to targets above 80% health · V: +32% damage to targets above 70% health | - |
| Venom Strike | Common | Weapon | Sword, Spear | III → V | I: 15% chance to apply Poison for 4s · V: 50% chance to apply Poison for 8s | - |
| Bone Siphon | Uncommon | Weapon | Sword, Spear | III → V | I: Heal for 4% of damage dealt · V: Heal for 15% of damage dealt | Vampiric Rage |
| Combo | Uncommon | Weapon | Sword, Spear | III → V | I: +3% damage per consecutive hit. Reset: 3s · V: +9% damage per consecutive hit. Reset: 3s | - |
| Frostbite | Uncommon | Weapon | Sword, Spear | III → V | I: 8% chance to apply slow for 2s · V: 35% chance to apply slow for 3s | - |
| Hemorrhage | Uncommon | Weapon | Sword, Spear | III → V | I: 0.5 damage per second for 3s · V: 4 damage per second for 3s | - |
| Momentum | Uncommon | Weapon | Sword, Spear | III → V | I: +8% melee damage while sprinting · V: +40% melee damage while sprinting | - |
| Anti-Sustain Blade | Rare | Weapon | Sword, Spear | IV → VI | I: When you hit a player, reduce their healing by 15% for 4s. Cooldown: 10s · VI: When you hit a player, reduce their healing by 65% for 5s. Cooldown: 5s | - |
| Armor Pierce | Rare | Weapon | Sword | IV → VI | I: Ignore 6% armor · VI: Ignore 26% armor | Armor Crusher |
| Beast Bane | Rare | Weapon | Spear | IV → VI | I: +20% damage to mobs · VI: +60% damage to mobs | - |
| Berserker | Rare | Weapon | Sword, Spear | IV → VI | I: +2% damage per 10% health missing · VI: +9.5% damage per 10% health missing | Enrage |
| Duelist | Rare | Weapon | Sword, Spear | IV → VI | I: +6% melee damage to players · VI: +36% melee damage to players | - |
| Execute | Rare | Weapon | Sword, Spear | IV → VI | I: +12% damage to targets below 30% health · VI: +70% damage to targets below 30% health | - |
| Guarded Thrust | Rare | Weapon | Spear | IV → VI | I: +20% damage after 10s unhurt · VI: +70% damage after 5s unhurt | - |
| Thunderclap | Rare | Weapon | Sword | IV → VI | I: Every 6th hit, +50% damage · VI: Every 4th hit, +140% damage | - |
| Treasure Seeker | Rare | Weapon | Sword, Axe, Spear | III → V | I: Rare+ monster item drops: +5% chance · V: Rare+ monster item drops: +25% chance | Relic Hunter |
| Chain Lightning | Epic | Weapon | Sword | IV → VI | I: 8% chance to deal 3 splash damage to nearby enemies within 5 blocks · VI: 28% chance to deal 4 splash damage to nearby enemies within 5 blocks | - |
| Cursebreaker | Epic | Weapon | Sword, Spear | IV → VI | I: 8% chance to remove 1 positive effect from the target. Cooldown: 20s · VI: 35% chance to remove 4 positive effects from the target. Cooldown: 11s | - |
| Enrage | Epic | Weapon | Sword | IV → VI | I: +15% damage below 30% health · VI: +80% damage below 30% health | Berserker |
| Giant Piercer | Epic | Weapon | Spear | IV → VI | I: More damage when target has more health (cap 15%) · VI: More damage when target has more health (cap 60%) | - |
| Lifedrinker | Epic | Weapon | Sword | IV → VI | I: On kill, heal 12% max health · VI: On kill, heal 50% max health | Vampiric Rage |
| Pulling Strike | Epic | Weapon | Spear | IV → VI | I: Every 7th player hit, pull target · VI: Every 3rd player hit, pull target | Pinning Strike |
| Relentless Rhythm | Epic | Weapon | Sword, Spear | IV → VI | I: Every 5th melee hit, +1 hunger point · VI: Every 4th melee hit, +5 hunger points, gain Speed II for 4s | - |
| Relic Hunter | Epic | Weapon | Sword, Axe, Spear | III → V | I: Epic+ monster item drops: +10% chance · V: Epic+ monster item drops: +50% chance | Treasure Seeker |
| Wither Tip | Epic | Weapon | Spear | IV → VI | I: 20% chance to apply Wither I for 2s · VI: 26% chance to apply Wither I for 4.5s | - |
| Armor Crusher | Legendary | Weapon | Sword | V → VII | I: More damage to players based on their armor (cap 10%) · VII: More damage to players based on their armor (cap 50%) | Armor Pierce |
| Backstab | Legendary | Weapon | Sword | V → VII | I: From behind, +20% damage to players. Cooldown: 8s per target · VII: From behind, +100% damage to players. Cooldown: 4s per target | - |
| Judgment | Legendary | Weapon | Sword | V → VII | I: On kill, +5% damage per stack (max 3, 120s, resets on death) · VII: On kill, +17% damage per stack (max 3, 120s, resets on death) | - |
| Last Sprint | Legendary | Weapon | Spear | V → VII | I: Speed I while held below 20% health · VII: Speed II while held below 40% health | - |
| Pinning Strike | Legendary | Weapon | Spear | V → VII | I: Every 7th player hit, pin for 1s · VII: Every 7th player hit, pin for 3.3s | Pulling Strike |
| Vampiric Rage | Legendary | Weapon | Sword | V → VII | I: Heal for 8% of damage dealt, +20% combat damage taken · VII: Heal for 20% of damage dealt, +20% combat damage taken | Bone Siphon, Lifedrinker |
| Void Strike | Legendary | Weapon | Sword | V → VII | I: Every 8th hit adds 6 armor-ignoring damage · VII: Every 2nd hit adds 6 armor-ignoring damage | - |
| Combat Training | Mythic | Weapon | Any weapon | III | I: +10% mastery experience · III: +30% mastery experience | - |
| Last Stand | Mythic | Weapon | Sword | V → VII | I: Below 15% health, +100% damage. Cooldown: 60s · VII: Below 15% health, +250% damage. Cooldown: 30s | - |
| Ravenous Edge | Mythic | Weapon | Sword | V → VII | I: Spend 2 hunger for +20% damage · VII: Spend 2 hunger for +80% damage | - |
| Ravenous Spear | Mythic | Weapon | Spear | V → VII | I: Restore 2 hunger points on hit. Cooldown: 5s · VII: Restore 2 hunger points on hit. Cooldown: 0.5s | - |
| Sky Launch | Mythic | Weapon | Spear | V → VII | I: Launch yourself upward. Cooldown: 5s · VII: Launch yourself upward. Cooldown: 2s | - |
| Wild Edge | Mythic | Weapon | Sword | V → VII | I: +0.08% damage per 1k lifetime bones (cap 20%) · VII: +0.2% damage per 1k lifetime bones (cap 44%) | - |
| Regeneration | Common | Armor | Armor | III | I: +0.25 health every 5s per piece · III: +0.75 health every 5s per piece | - |
| Tough Skin | Common | Armor | Armor | III | I: -0.25 damage per hit (highest level only) · III: -0.75 damage per hit (highest level only) | - |
| Vitality | Common | Armor | Armor | III | I: +0.5 max health (highest level only) · III: +1.5 max health (highest level only) | - |
| Dodge | Uncommon | Armor | Armor | III | I: 3% chance to negate the hit · III: 7% chance to negate the hit | Damage Cap, Absolute Defense |
| Fortify | Uncommon | Armor | Armor | III | I: 5% damage reduction while standing still (2s+) · III: 12% damage reduction while standing still (2s+) | - |
| Reflect | Uncommon | Armor | Armor | III | I: 5% chance to reflect 20% of incoming damage · III: 12% chance to reflect 30% of incoming damage | - |
| Second Wind | Uncommon | Armor | Armor | III | I: Heal 2 health below 30%. Cooldown: 45s · III: Heal 4.5 health below 30%. Cooldown: 45s | - |
| Adrenaline | Rare | Armor | Armor | IV | I: Speed I for 1.5s when hit. Cooldown: 5s · IV: Speed I for 3.0s when hit. Cooldown: 5s | - |
| Air Brake | Rare | Armor | Armor | III | I: -0.1 air drag normally; +0.1 sneaking per piece · III: -0.3 air drag normally; +0.3 sneaking per piece | Air Dive |
| Air Dive | Rare | Armor | Armor | III | I: +0.1 air drag normally; -0.1 sneaking per piece · III: +0.3 air drag normally; -0.3 sneaking per piece | Air Brake |
| Anti-Heal | Rare | Armor | Armor | IV | I: Reduce the attacker's healing from damage by 20% · IV: Reduce the attacker's healing from damage by 50% | - |
| Arrow Ward | Rare | Armor | Armor | IV | I: -12% projectile damage · IV: -32% projectile damage | - |
| Bone Shield | Rare | Armor | Armor | IV | I: Absorb 1.5 damage. Cooldown: 3s · IV: Absorb 4.5 damage. Cooldown: 3s | - |
| Bounce | Rare | Armor | Armor | III | I: +0.1 bounciness per piece · III: +0.3 bounciness per piece | - |
| Retribution | Rare | Armor | Armor | IV | I: 10% chance to apply Weakness I to attacker (2s) · IV: 25% chance to apply Weakness I to attacker (2s) | - |
| Swift Step | Rare | Armor | Armor | III | I: +2% movement speed per piece · III: +5% movement speed per piece | - |
| Bone Fortress | Epic | Armor | Armor | IV | I: +0.08% damage reduction per 1k lifetime bones (cap 10%) · IV: +0.14% damage reduction per 1k lifetime bones (cap 16%) | - |
| Cleanse | Epic | Armor | Armor | IV | I: Below 25% health, remove 1 negative effect. Cooldown: 60s · IV: Below 40% health, remove 2 negative effects. Cooldown: 35s | - |
| Damage Cap | Epic | Armor | Armor | IV | I: Max 45% health per hit · IV: Max 32% health per hit | Dodge |
| Menacing Aura | Epic | Armor | Armor | IV | I: Enemies within 4 blocks: Slowness I · IV: Enemies within 6 blocks: Slowness I | Wild Aura, Sentinel Aegis |
Tip
Wild Edge and Bone Fortress scale with your lifetime Bones, and Immortal Skin with your total custom enchant levels, so they get stronger the longer you play.Fishing enchants
Fishing enchants go on custom fishing rods. Roll and upgrade them like any other enchant up to V; levels VI and VII are special upgrades paid with money, Bones and deposited fish (see Bone Forge). The five baits (Coin, Bone, Treasure, Scholar's and Quest Seeker) are incompatible with each other. How fishing itself works is on Fishing.
| Enchant | Rarity | Max level | Level I | Level VII |
|---|---|---|---|---|
| Quick Bite | Common | V → VII | Fish approach the hook 10% faster | Fish approach the hook 70% faster |
| Wide Net | Common | V → VII | Increases the hook catch radius by 10% | Increases hook catch radius by 70% |
| Steady Hands | Common | V → VII | Increases minigame grace by 10% | Increases minigame grace by 70% |
| Quick Reel | Common | V → VII | Reduces required minigame time by 4% | Reduces required minigame time by 28% |
| Calm Waters | Uncommon | V → VII | Targets wait 8% longer between movements | Targets wait 56% longer between movements |
| Golden Reel | Uncommon | V → VII | 10% chance for $750-$1,250 after a catch. Cooldown: 20s | 34% chance for $4,500-$8,000 after a catch. Cooldown: 20s |
| Frosty Haul | Uncommon | V → VII | 15% chance to gain 5 vanilla XP after a catch | 45% chance to gain 35 vanilla XP after a catch |
| Coin Bait | Rare | V → VII | Money catches are weighted 1.5x higher | Money catches have 6x loot weight |
| Bone Bait | Rare | V → VII | Bone catches are weighted 1.5x higher | Bones catches have 6x loot weight |
| Treasure Bait | Rare | V → VII | Rare item catches are weighted 1.25x higher | Rare+ item catches have 3.5x loot weight |
| Scholar's Bait | Rare | V → VII | Vanilla XP catches are weighted 1.5x higher | Experience catches have 6x loot weight |
| Quest Seeker | Rare | V → VII | Fishing quests are weighted 1.25x higher | Quest catches have 3.5x loot weight |
| Dune Relics | Rare | V → VII | 4% chance on rare+ desert item catches to recover a random desert relic. Cooldown: 60s | 16% on Rare-Legendary desert item catches: Gain 1 random desert furniture item. Cooldown: 60s |
| Perfect Haul | Epic | V → VII | S+ and SS catches grant $1,000 and 1 Fishing Mastery XP | S+/SS catches: $12,500 and 7 Fishing Mastery XP. Cooldown: 30s |
| Double Catch | Epic | V → VII | 2% chance to duplicate an eligible primary reward | 8% chance to duplicate item, currency or XP catches. Cooldown: 60s |
| Trophy Hunter | Epic | V → VII | Rare+ catches have a 10% chance for $1,000-$1,500 and 1 Fishing XP. Cooldown: 30s | Rare+ catches: 40% chance for $7,000-$10,500 and 7 Fishing Mastery XP. Cooldown: 30s |
| Mirage Bounty | Epic | V → VII | 3% chance on rare+ desert item catches for $2,500-$4,000 and 50-100 Bones. Cooldown: 90s | 12% on Rare-Legendary desert item catches: $13,000-$19,000 and 200-400 Bones. Cooldown: 90s |
| Lifeline | Legendary | V → VII | 10% chance to rescue one failed minigame | 40% chance to rescue one failed minigame. Cooldown: 180s |
| Fishing Frenzy | Legendary | V → VII | Fast catches stack +2% bite speed and +1% Fishing XP | Fast catches stack +8% approach speed and +4% Fishing Mastery XP. Max 5 stacks; expires after 45s |
| Pharaoh's Blessing | Legendary | V → VII | 2.5% chance on legendary desert catches for $10,000-$15,000, 250-350 Bones, and 10 XP. Cooldown: 180s | 8.5% chance on legendary desert catches: $40,000-$60,000, 1,000-1,400 Bones and 70 XP. Cooldown: 180s |
Mythic specials
These Mythic enchants cannot be rolled. They only come as scrolls from the sources below.
| Enchant | Applies to | Max level | Effect | How to get |
|---|---|---|---|---|
| Home Ice Advantage | Any weapon | V | I: +10% damage while standing on ice · V: +50% damage while standing on ice | Frost Wyrm raid (Mythic scroll) |
| Slippery Slope | Any weapon | V | I: Up to +4% damage from reduced friction · V: Up to +20% damage from reduced friction | Frost Wyrm raid (Mythic scroll) |
| Snow Mercy | Armor | V | I: +2.5% damage per heart below 10. Maximum: +15% · V: +12.5% damage per heart below 10. Maximum: +75% | Frost Wyrm raid (Mythic scroll) |
| Cold Feet | Armor | V | I: +1% movement speed per heart below 10 · V: +3% movement speed per heart below 10 | Frost Wyrm raid (Mythic scroll) |
| Corrupted Current | Fishing rod | I | +30% movement speed while holding this rod with an active Fishing Quest | Fishing on Corrupted Island (Fishing Mastery 50) |
| Angler’s Fury | Sword | I | Deal +1% melee damage per Fishing Mastery level, up to +50% Doubled in water | Fishing on Corrupted Island (Fishing Mastery 50) |
| Tidewalker | Armor | I | +0.3% movement speed per Fishing Mastery level, up to +30% | Fishing on Corrupted Island (Fishing Mastery 50) |
Unique (premium) enchants
Unique enchants come pre-applied on premium gear from bundles, the store, the Halloween event and older events. They are fixed to their item: you can't roll, scroll, upgrade or remove them. Search by enchant, item or set. Effects are shown at max level and long ones are shortened; the item's lore has the full text.
| Enchant | Set | Item | Max level | Max-level effect |
|---|---|---|---|---|
| Absolute Zero | Legacy premium | Sword | V | On hit: 70% chance. Deal 70% extra damage |
| Abyssal Beam | Premium | Divine Staff, Void Staff | V | Interact: 36 damage beam over 20 blocks. Costs 3 hunger. Cooldown: 2s |
| Abyssal Bolt | Premium | Divine Crossbow, Void Crossbow | V | Crossbow projectiles deal +50% damage and moderate knock targets back |
| Abyssal Conquest | Premium | Divine Hammer, Void Hammer | X | Gain +100% Combat Mastery experience from kills with this hammer |
| Abyssal Insight | Premium | Sword | X | Kills grant 2–4 experience on Common mobs, up to 120–160 experience on Mythic mobs |
| Abyssal Reach | Premium | Divine Spear, Void Spear | V | Deal +50% damage while moving directly toward the target |
| Abyssal Reprisal | Premium | Divine Shield, Void Shield | X | Guard activation deals 10 damage and knocks back mobs within 3 blocks |
| Abyssal Smelting | Premium | Divine Pickaxe, Void Pickaxe | X | 100% chance to auto-smelt supported ore drops: Disabled by Silk Touch |
| Abyssal Spoils | Premium | Divine Scythe, Void Scythe | X | Mob kills grant rarity-scaled $85–5,950 rewards |
| Aegis Pulse (right-click) | Mecha | Crystalline Core Staff | V | deal 8 damage to each hostile within 7 blocks and gain Absorption II for 8 seconds; 9-second cooldown. |
| Alley Cat Ambush | Premium | Sword | X | Hits from behind deal +60% damage and Weakness I for 6s. Cooldown: 5s |
| Ancestral Treasure | Lunar | Fishing rod | X | 70% catch chance while standing on an emerald block to gain 1,550-3,500 money. Cooldown: 42s |
| Annihilation | Premium | Divine Scythe, Void Scythe | V | Empowered melee deals +225% damage, limited to one hit every 0.75s |
| Anvil Drop | Legacy premium | Crossbow | V | On projectile hit: 7% chance. Cooldown: 117s Spawn a falling block. After 0.75s, deal 5.6 extra damage |
| Aqua Rage | Legacy premium | Shield | V | When taking damage: 70% chance. Cooldown: 117s. Apply Strength II for 7s |
| Arborist's XP | Mecha | Crystalline Core Axe | V | grant 1 vanilla XP for the origin log and each additional log actually felled, up to 33 logs total, including placed logs. |
| Arc Discharge | Mecha | Cosmic Ignition Hammer | V | a hostile-mob kill releases a nearby blast dealing 1.5x hammer damage; 10-second cooldown. |
| Arched Back | Premium | Shield | X | 19.25% chance when hit to reflect 60% damage and knock the attacker back. Cooldown: 5s |
| Arctic Barrage | Legacy premium | Bow, Crossbow | V | On projectile hit: 21% chance. Cooldown: 39s. Summon an arrow. After 0.5s, deal 1 extra damage. Freeze the target for 2.8s |
| Arctic Digger | Legacy premium | Shovel | V | When breaking a block: 9.8% chance The block drops 4-6x its normal loot. Cooldown: 6s |
| Ash Reaper | Premium | Sword | X | 36.75% chance to trigger, Cooldown: 6s. Restore +13 health. Apply Fire Resistance I for 14s. Gain +12-16 experience |
| Ash Step | Premium | Pickaxe | V | 9.1% chance to trigger, Cooldown: 39s. Restore +14 durability. Apply Speed IV for 9s. Gain +5-8 experience |
| Ashen Feast | Premium | Sword | V | 17.5% chance to trigger, Cooldown: 32s Lose 8 hunger and restore +6 hunger |
| Ashfall | Premium | Axe | X | 45.5% chance to trigger, Cooldown: 20s. Gain +5 Oak Sapling/Spruce Sapling items and restore +32 durability |
| Auto Seeder | Mecha | Crystalline Core Hoe | V | 100% chance to replant a fully grown harvested crop when you have its seeds. |
| Autumn Fury | Ghost / Pumpkin (Halloween) | Pumpkin Trident | X | Harvest Impaler marks foes for 6s. Your next hit uses the mark for +50% base damage and 20% splash. |
| Avalanche Leap | Legacy premium | Shield | V | When jumping: 100% chance. Cooldown: 30s. After 0.15s, apply Strength II for 10s. Lunge forward |
| Axobuffs | Legacy premium | Sword | V | On kill: 24.5% chance. Cooldown: 39s. Apply Resistance I for 7s, Absorption I for 7s, and Strength I for 7s. Apply Saturation I for 7s |
| Ballistic Calculator | Mecha | Crystalline Core Crossbow | X | the first bolt to hit each hostile deals 50% more damage. |
| Banshee Bolt | Ghost / Pumpkin (Halloween) | Ghost Crossbow | V | Shots plant a spirit that bursts after 1s or death: 75% base damage + 60% splash. Cooldown: 1.5s. |
| Basket Blessing | Legacy premium | Bow, Crossbow | V | On kill: 12.25% chance. Cooldown: 6s. Restore 7 health, restore 6 hunger, and receive 7 XP |
| Battle Wisdom | Spirit Sakura / Celestial Fox | Celestial Fox Spear, Celestial Fox Trident | X | A kill after at least 3 seconds of combat; awards 100% of the matching event's Combat Mastery directly |
| Bell Sniper | Legacy premium | Bow, Crossbow | X | On hit: 3.85% chance. Cooldown: 78s Instantly kill the target |
| Blade of Darkness | Premium | Sword | V | +110% melee damage after a Blade of Light hit within 3s |
| Blade of Light | Premium | Sword | V | +110% melee damage after a Blade of Darkness hit within 3s |
| Blaze Edge | Premium | Sword | X | 70% chance to trigger, Cooldown: 20s Burn the target for 14s. Apply Weakness VI for 14s |
| Blessed Shot | Premium | Divine Bow, Void Bow +2 more | X | Arrows deal +30% damage |
| Blinding Flame | Legacy premium | Sword | X | On hit: 24.5% chance. Cooldown: 117s. Apply Blindness I for 3.5s |
| Blizzard Fury | Legacy premium | Sword | V | On hit: 14% chance. Deal 140% extra damage |
| Blizzard Grasp | Legacy premium | Bow, Crossbow | X | On projectile hit: 13.3% chance. Cooldown: 78s. Pull targets closer and freeze the target for 3.5s |
| Blizzard Howl | Legacy premium | Sword | X | On hit: 9.8% chance. Cooldown: 234s. Apply Levitation I for 2.8s. After 1s, deal 1.8 extra damage |
| Blood Debt | Flesh Assortment (Halloween) | Flesh Eater Sword | V | After a monster hits you, strike it in 6s for 70% of its hit as bonus damage (cap 12). 12s cooldown. |
| Bloodborne Mastery | Spirit Sakura / Celestial Fox | Spirit Sakura Rapier | X | A successful sacrifice hit; awards 100% of the matching event's Combat Mastery directly |
| Bloodlust | Legacy premium | Axe | V | On hit: 42% chance. Cooldown: 156s. Pull targets closer and deal 15 extra damage, then repeat after 1s |
| Bloom Sacrifice | Spirit Sakura / Celestial Fox | Spirit Sakura Rapier | V | A successful hit costs 1.5 hearts of true damage (cannot kill you) for +100% base damage against targets above 50% health |
| Bloom Study | Spirit Sakura / Celestial Fox | Spirit Sakura Hoe | X | Crop stages advanced by Spring's Touch grant Farming Mastery scaled by 100% |
| Blossom Bounty | Spirit Sakura / Celestial Fox | Spirit Sakura Fishing Rod | X | A catch upgraded or Mythic-empowered by First Blossom grants $100 |
| Blossom Payload | Spirit Sakura / Celestial Fox | Spirit Sakura Crossbow | V | After 4s loaded, the next bolt deals +150% damage and a 4-block explosion deals 75% base damage |
| Bog Snare | Legacy premium | Sword | V | On hit: 17.5% chance. Cooldown: 26s. Apply Mining Fatigue II for 7s and Slowness II for 7s |
| Boo Basher | Legacy premium | Axe | V | On kill: 38.5% chance. Cooldown: 234s. Apply Absorption I for 4.2s and Regeneration I for 0.2s |
| Borer Tunnel | Legacy premium | Pickaxe | V | When mining ore: 24.5% chance. Cooldown: 26s Mine up to 25 connected ore blocks |
| Bountiful Flight | Ghost / Pumpkin (Halloween) | Ghost Hoe | X | Catch all 3 Harvest Swarm bats: +24 Bones, 100 Farming Mastery and 22 bonus harvests. |
| Bountiful Harvest | Premium | Divine Hoe, Void Hoe | V | Harvest mature crops in a protected 5×5 area |
| Brace Actuator | Mecha | Crystalline Core Spear | V | every third hit grants Resistance I for 4 seconds; 6-second cooldown. |
| Broken Heart | Legacy premium | Shield | V | When taking damage: 70% chance. Cooldown: 130s. Pull targets closer |
| Bunny Bash | Legacy premium | Pickaxe | V | When breaking a block: 21% chance. Cooldown: 65s. Apply Haste V for 1.05s |
| Bunny Bound | Legacy premium | Shield | V | When jumping: 100% chance. Cooldown: 140s. After 0.15s, lunge forward. Apply Speed IV for 10s, Haste IV for 10s, and Absorption III for 10s. Become… |
| Bunny Chomp | Legacy premium | Sword | V | On hit: 70% chance. Cooldown: 78s. Deal 65% extra damage and launch yourself upward. Lunge forward after 0.1s |
| Bunny Dash | Legacy premium | Sword | V | On hit: 14% chance. Cooldown: 13s. Teleport behind the target. Apply Speed III for 5s. Deal 70% extra damage |
| Bunny Hunter | Legacy premium | Crossbow | X | On hit: 70% chance. Deal 140% extra damage |
The Custom Enchants Wiki with the search and filter form open
Run /cewiki, press Search / Edit Filters and set Rarity to Legendary and Applies To to Sword. Capture the filter form with its fields visible.
public/images/oneblockonline/wiki/custom-enchants/cewiki-filters.png





