Oneblock Online

Custom Enchants

Every custom enchant: what it works on, what it does and how high it goes.

Custom enchants are extra powers for your gear, on top of normal Minecraft enchantments. They go on swords, spears, armor, tools and fishing rods.

They make you hit harder, take less damage, mine faster or catch better fish. Strong enchants are the main way to get ready for tougher Monster Islands and raids.

116

Enchants you can roll

7

Special Mythics

Up to 6

Slots per item

How to get them

  • Roll one at the Bone Forge for 500 Bones or 10 Orebits Orebits. Bones are the currency Monster Island mobs drop. Orebits are the server's premium currency.
  • Use an Enchant Scroll . A scroll holds one enchant. Mobs on Monster Islands and raid bosses drop them.
  • Fish one up. Sea creatures drop fishing enchant scrolls (see Fishing).
  • Get premium gear. Items from bundles, the store and events come with Unique enchants already on them.

Rarity colours

Every enchant has a rarity. The colour of its name tells you the rarity at a glance, on your items, on scrolls and in menus.

RarityChance when you rollHow strong
Common60%Small bonus
Uncommon18%A bit better
Rare12%Good
Epic6%Very good
Legendary3%Great
Mythic1%The best you can roll
UniqueCan't be rolledOnly on premium items. You can't change or remove it

Here is a sword with four enchants. The grey line under each name says what it does at that level.

Diamond Sword
------------------
Custom Enchantments
Venom Strike III
25% chance to apply Poison for 6s
Bone Siphon II
Heal for 6% of damage dealt
Thunderclap IV
Every 4th hit, +100% damage
Chain Lightning I
8% chance to deal 3 splash damage to nearby
enemies within 5 blocks
------------------

A scroll uses the same colour for its name and rarity line, so a purple name means a Legendary scroll:

Backstab I Scroll
Legendary
Applies to: Swords
From behind, +20% damage to players
Cooldown: 8s per target

Premium items show their Unique enchants in gold:

Ghost Crossbow
------------------
Custom Enchantments
Banshee Bolt I
Shots plant a spirit that bursts after 1s or
death: 35% base damage + 20% splash.
Cooldown: 1.5s.
------------------

Полезно знать

Levels VI and VII show in bold. Those are special levels you buy at the Bone Forge.

An enchanted sword's tooltip with coloured enchant names

Скриншот скоро будет

Check what's on your item

  • Hover the item in your inventory. Its enchants are listed under Custom Enchantments.
  • Or hold it and type /ceinfo. Tap an enchant to read all its levels.

Item text too long? Switch it to short names only:

  1. 1

    Open the Server Menu

    Use the Server Menu (Click Me) item in your last hotbar slot, or type /menu.

  2. 2

    Go to Profile

    Tap the Profile tab at the top.

  3. 3

    Tap Combat Lore

    Combat Lore: Long switches to Short. Tap again to switch back. /celore short does the same.

The /ceinfo screen listing the enchants on a sword
The /ceinfo screen listing the enchants on a sword

Good to know

  • Enchants work on islands and Monster Islands. At spawn they only work inside the PvP warzone.
  • Some enchants can't be on the same item. The table says so where it matters.
  • Any tool means pickaxe, axe, shovel, hoe or shears.
/ceinfo
List the enchants on the item in your hand
/cewiki [search]
Open the in-game enchant list (also Server Menu → Economy → Custom Enchants)
/celore [short|long]
Short or long enchant text on items
/cesettings
Damage numbers, cooldown timers and combat stats (see PvP & Combat)

Every enchant

Search by name, item or effect. The effect is shown at the top level. III → V means Bones or Orebits take it to III, and IV and V are special upgrades at the Bone Forge.

EnchantWorks onWhat it does at max levelMax level
First StrikeSword, Spear+50% damage on first hit. Cooldown: 15s per target.III → V
Heavy BlowSword, Spear+3.5 damage per hit.III → V
PursuitSword, Spear+32% damage to targets above 70% health.III → V
Venom StrikeSword, Spear50% chance to apply Poison for 8s.III → V
Bone SiphonSword, SpearHeal for 15% of damage dealt. Can't share an item with Vampiric Rage.III → V
ComboSword, Spear+9% damage per consecutive hit. Reset: 3s.III → V
FrostbiteSword, Spear35% chance to apply slow for 3s.III → V
HemorrhageSword, Spear4 damage per second for 3s.III → V
MomentumSword, Spear+40% melee damage while sprinting.III → V
Anti-Sustain BladeSword, SpearWhen you hit a player, reduce their healing by 65% for 5s. Cooldown: 5s.IV → VI
Armor PierceSwordIgnore 26% armor. Can't share an item with Armor Crusher.IV → VI
Beast BaneSpear+60% damage to mobs.IV → VI
BerserkerSword, Spear+9.5% damage per 10% health missing. Can't share an item with Enrage.IV → VI
DuelistSword, Spear+36% melee damage to players.IV → VI
ExecuteSword, Spear+70% damage to targets below 30% health.IV → VI
Guarded ThrustSpear+70% damage after 5s unhurt.IV → VI
ThunderclapSwordEvery 4th hit, +140% damage.IV → VI
Treasure SeekerSword, Axe, SpearRare+ monster item drops: +25% chance. Can't share an item with Relic Hunter.III → V
Chain LightningSword28% chance to deal 4 splash damage to nearby enemies within 5 blocks.IV → VI
CursebreakerSword, Spear35% chance to remove 4 positive effects from the target. Cooldown: 11s.IV → VI
EnrageSword+80% damage below 30% health. Can't share an item with Berserker.IV → VI
Giant PiercerSpearMore damage when target has more health (cap 60%).IV → VI
LifedrinkerSwordOn kill, heal 50% max health. Can't share an item with Vampiric Rage.IV → VI
Pulling StrikeSpearEvery 3rd player hit, pull target. Can't share an item with Pinning Strike.IV → VI
Relentless RhythmSword, SpearEvery 4th melee hit, +5 hunger points, gain Speed II for 4s.IV → VI
Relic HunterSword, Axe, SpearEpic+ monster item drops: +50% chance. Can't share an item with Treasure Seeker.III → V
Wither TipSpear26% chance to apply Wither I for 4.5s.IV → VI
Armor CrusherSwordMore damage to players based on their armor (cap 50%). Can't share an item with Armor Pierce.V → VII
BackstabSwordFrom behind, +100% damage to players. Cooldown: 4s per target.V → VII
JudgmentSwordOn kill, +17% damage per stack (max 3, 120s, resets on death).V → VII
Last SprintSpearSpeed II while held below 40% health.V → VII
Pinning StrikeSpearEvery 7th player hit, pin for 3.3s. Can't share an item with Pulling Strike.V → VII
Vampiric RageSwordHeal for 20% of damage dealt, +20% combat damage taken. Can't share an item with Bone Siphon or Lifedrinker.V → VII
Void StrikeSwordEvery 2nd hit adds 6 armor-ignoring damage.V → VII
Combat TrainingAny weapon+30% mastery experience.III
Last StandSwordBelow 15% health, +250% damage. Cooldown: 30s.V → VII
Ravenous EdgeSwordSpend 2 hunger for +80% damage.V → VII
Ravenous SpearSpearRestore 2 hunger points on hit. Cooldown: 0.5s.V → VII
Sky LaunchSpearLaunch yourself upward. Cooldown: 2s.V → VII
Wild EdgeSword+0.2% damage per 1k lifetime bones (cap 44%).V → VII
RegenerationArmor+0.75 health every 5s per piece.III
Tough SkinArmor-0.75 damage per hit (highest level only).III
VitalityArmor+1.5 max health (highest level only).III
DodgeArmor7% chance to negate the hit. Can't share an item with Damage Cap or Absolute Defense.III
FortifyArmor12% damage reduction while standing still (2s+).III
ReflectArmor12% chance to reflect 30% of incoming damage.III
Second WindArmorHeal 4.5 health below 30%. Cooldown: 45s.III
AdrenalineArmorSpeed I for 3.0s when hit. Cooldown: 5s.IV
Air BrakeArmor-0.3 air drag normally; +0.3 sneaking per piece. Can't share an item with Air Dive.III
Air DiveArmor+0.3 air drag normally; -0.3 sneaking per piece. Can't share an item with Air Brake.III
Anti-HealArmorReduce the attacker's healing from damage by 50%.IV
Arrow WardArmor-32% projectile damage.IV
Bone ShieldArmorAbsorb 4.5 damage. Cooldown: 3s.IV
BounceArmor+0.3 bounciness per piece.III
RetributionArmor25% chance to apply Weakness I to attacker (2s).IV
Swift StepArmor+5% movement speed per piece.III
Bone FortressArmor+0.14% damage reduction per 1k lifetime bones (cap 16%).IV
CleanseArmorBelow 40% health, remove 2 negative effects. Cooldown: 35s.IV
Damage CapArmorMax 32% health per hit. Can't share an item with Dodge.IV
Menacing AuraArmorEnemies within 6 blocks: Slowness I. Can't share an item with Wild Aura or Sentinel Aegis.IV
60 из 123

Совет

Wild Edge and Bone Fortress grow with all the Bones you have ever earned, and Immortal Skin with the total enchant levels you wear. They get stronger the longer you play.

Unique enchants

Unique enchants Unique come already on premium gear from bundles, the store, Halloween and older events. They are part of the item: you can't roll, scroll, upgrade or remove them.

See every Unique enchant
EnchantComes onWhat it does at max levelMax level
Absolute ZeroSwordOn hit: 70% chance. Deal 70% extra damage.V
Abyssal BeamDivine Staff, Void StaffInteract: 36 damage beam over 20 blocks. Costs 3 hunger. Cooldown: 2s.V
Abyssal BoltDivine Crossbow, Void CrossbowCrossbow projectiles deal +50% damage and moderate knock targets back.V
Abyssal ConquestDivine Hammer, Void HammerGain +100% Combat Mastery experience from kills with this hammer.X
Abyssal InsightSwordKills grant 2–4 experience on Common mobs, up to 120–160 experience on Mythic mobs.X
Abyssal ReachDivine Spear, Void SpearDeal +50% damage while moving directly toward the target.V
Abyssal ReprisalDivine Shield, Void ShieldGuard activation deals 10 damage and knocks back mobs within 3 blocks.X
Abyssal SmeltingDivine Pickaxe, Void Pickaxe100% chance to auto-smelt supported ore drops: Disabled by Silk Touch.X
Abyssal SpoilsDivine Scythe, Void ScytheMob kills grant rarity-scaled $85–5,950 rewards.X
Aegis PulseCrystalline Core Staff (Mecha)Deal 8 damage to each hostile within 7 blocks and gain Absorption II for 8 seconds; 9-second cooldown.V
Alley Cat AmbushSwordHits from behind deal +60% damage and Weakness I for 6s. Cooldown: 5s.X
Ancestral TreasureFishing rod (Lunar)70% catch chance while standing on an emerald block to gain 1,550-3,500 money. Cooldown: 42s.X
AnnihilationDivine Scythe, Void ScytheEmpowered melee deals +225% damage, limited to one hit every 0.75s.V
Anvil DropCrossbowOn projectile hit: 7% chance. Cooldown: 117s Spawn a falling block. After 0.75s, deal 5.6 extra damage.V
Aqua RageShieldWhen taking damage: 70% chance. Cooldown: 117s. Apply Strength II for 7s.V
Arborist's XPCrystalline Core Axe (Mecha)Grant 1 vanilla XP for the origin log and each additional log actually felled, up to 33 logs total, including placed logs.V
Arc DischargeCosmic Ignition Hammer (Mecha)A hostile-mob kill releases a nearby blast dealing 1.5x hammer damage; 10-second cooldown.V
Arched BackShield19.25% chance when hit to reflect 60% damage and knock the attacker back. Cooldown: 5s.X
Arctic BarrageBow, CrossbowOn projectile hit: 21% chance. Cooldown: 39s. Summon an arrow. After 0.5s, deal 1 extra damage. Freeze the target for 2.8s.V
Arctic DiggerShovelWhen breaking a block: 9.8% chance The block drops 4-6x its normal loot. Cooldown: 6s.V
Ash ReaperSword36.75% chance to trigger, Cooldown: 6s. Restore +13 health. Apply Fire Resistance I for 14s. Gain +12-16 experience.X
Ash StepPickaxe9.1% chance to trigger, Cooldown: 39s. Restore +14 durability. Apply Speed IV for 9s. Gain +5-8 experience.V
Ashen FeastSword17.5% chance to trigger, Cooldown: 32s Lose 8 hunger and restore +6 hunger.V
AshfallAxe45.5% chance to trigger, Cooldown: 20s. Gain +5 Oak Sapling/Spruce Sapling items and restore +32 durability.X
Auto SeederCrystalline Core Hoe (Mecha)100% chance to replant a fully grown harvested crop when you have its seeds.V
Autumn FuryPumpkin Trident (Ghost / Pumpkin (Halloween))Harvest Impaler marks foes for 6s. Your next hit uses the mark for +50% base damage and 20% splash.X
Avalanche LeapShieldWhen jumping: 100% chance. Cooldown: 30s. After 0.15s, apply Strength II for 10s. Lunge forward.V
AxobuffsSwordOn kill: 24.5% chance. Cooldown: 39s. Apply Resistance I for 7s, Absorption I for 7s, and Strength I for 7s. Apply Saturation I for 7s.V
Ballistic CalculatorCrystalline Core Crossbow (Mecha)The first bolt to hit each hostile deals 50% more damage.X
Banshee BoltGhost Crossbow (Ghost / Pumpkin (Halloween))Shots plant a spirit that bursts after 1s or death: 75% base damage + 60% splash. Cooldown: 1.5s.V
Basket BlessingBow, CrossbowOn kill: 12.25% chance. Cooldown: 6s. Restore 7 health, restore 6 hunger, and receive 7 XP.V
Battle WisdomCelestial Fox Spear, Celestial Fox Trident (Spirit Sakura / Celestial Fox)A kill after at least 3 seconds of combat; awards 100% of the matching event's Combat Mastery directly.X
Bell SniperBow, CrossbowOn hit: 3.85% chance. Cooldown: 78s Instantly kill the target.X
Blade of DarknessSword+110% melee damage after a Blade of Light hit within 3s.V
Blade of LightSword+110% melee damage after a Blade of Darkness hit within 3s.V
Blaze EdgeSword70% chance to trigger, Cooldown: 20s Burn the target for 14s. Apply Weakness VI for 14s.X
Blessed ShotDivine Bow, Void Bow +2 moreArrows deal +30% damage.X
Blinding FlameSwordOn hit: 24.5% chance. Cooldown: 117s. Apply Blindness I for 3.5s.X
Blizzard FurySwordOn hit: 14% chance. Deal 140% extra damage.V
Blizzard GraspBow, CrossbowOn projectile hit: 13.3% chance. Cooldown: 78s. Pull targets closer and freeze the target for 3.5s.X
Blizzard HowlSwordOn hit: 9.8% chance. Cooldown: 234s. Apply Levitation I for 2.8s. After 1s, deal 1.8 extra damage.X
Blood DebtFlesh Eater Sword (Flesh Assortment (Halloween))After a monster hits you, strike it in 6s for 70% of its hit as bonus damage (cap 12). 12s cooldown.V
Bloodborne MasterySpirit Sakura Rapier (Spirit Sakura / Celestial Fox)A successful sacrifice hit; awards 100% of the matching event's Combat Mastery directly.X
BloodlustAxeOn hit: 42% chance. Cooldown: 156s. Pull targets closer and deal 15 extra damage, then repeat after 1s.V
Bloom SacrificeSpirit Sakura Rapier (Spirit Sakura / Celestial Fox)A successful hit costs 1.5 hearts of true damage (cannot kill you) for +100% base damage against targets above 50% health.V
Bloom StudySpirit Sakura Hoe (Spirit Sakura / Celestial Fox)Crop stages advanced by Spring's Touch grant Farming Mastery scaled by 100%.X
Blossom BountySpirit Sakura Fishing Rod (Spirit Sakura / Celestial Fox)A catch upgraded or Mythic-empowered by First Blossom grants $100.X
Blossom PayloadSpirit Sakura Crossbow (Spirit Sakura / Celestial Fox)After 4s loaded, the next bolt deals +150% damage and a 4-block explosion deals 75% base damage.V
Bog SnareSwordOn hit: 17.5% chance. Cooldown: 26s. Apply Mining Fatigue II for 7s and Slowness II for 7s.V
Boo BasherAxeOn kill: 38.5% chance. Cooldown: 234s. Apply Absorption I for 4.2s and Regeneration I for 0.2s.V
Borer TunnelPickaxeWhen mining ore: 24.5% chance. Cooldown: 26s Mine up to 25 connected ore blocks.V
Bountiful FlightGhost Hoe (Ghost / Pumpkin (Halloween))Catch all 3 Harvest Swarm bats: +24 Bones, 100 Farming Mastery and 22 bonus harvests.X
Bountiful HarvestDivine Hoe, Void HoeHarvest mature crops in a protected 5×5 area.V
Brace ActuatorCrystalline Core Spear (Mecha)Every third hit grants Resistance I for 4 seconds; 6-second cooldown.V
Broken HeartShieldWhen taking damage: 70% chance. Cooldown: 130s. Pull targets closer.V
Bunny BashPickaxeWhen breaking a block: 21% chance. Cooldown: 65s. Apply Haste V for 1.05s.V
Bunny BoundShieldWhen jumping: 100% chance. Cooldown: 140s. After 0.15s, lunge forward. Apply Speed IV for 10s, Haste IV for 10s, and Absorption III for 10s.V
Bunny ChompSwordOn hit: 70% chance. Cooldown: 78s. Deal 65% extra damage and launch yourself upward. Lunge forward after 0.1s.V
Bunny DashSwordOn hit: 14% chance. Cooldown: 13s. Teleport behind the target. Apply Speed III for 5s. Deal 70% extra damage.V
Bunny HunterCrossbowOn hit: 70% chance. Deal 140% extra damage.X
60 из 664
The in-game Custom Enchants Wiki with its search filters
The in-game Custom Enchants Wiki with its search filters