Custom Enchants
Every custom enchant: what it works on, what it does and how high it goes.
Custom enchants
are extra powers for your gear, on top of normal Minecraft enchantments. They go on swords, spears, armor, tools and fishing rods.
They make you hit harder, take less damage, mine faster or catch better fish. Strong enchants are the main way to get ready for tougher Monster Islands and raids.
116
Enchants you can roll
7
Special Mythics
Up to 6
Slots per item
How to get them
- Roll one at the Bone Forge for 500 Bones
or 10 Orebits
. Bones are the currency Monster Island mobs drop. Orebits are the server's premium currency. - Use an Enchant Scroll
. A scroll holds one enchant. Mobs on Monster Islands and raid bosses drop them. - Fish one up. Sea creatures drop fishing enchant scrolls (see Fishing).
- Get premium gear. Items from bundles, the store and events come with Unique enchants already on them.
Rarity colours
Every enchant has a rarity. The colour of its name tells you the rarity at a glance, on your items, on scrolls and in menus.
| Rarity | Chance when you roll | How strong |
|---|---|---|
| Common | 60% | Small bonus |
| Uncommon | 18% | A bit better |
| Rare | 12% | Good |
| Epic | 6% | Very good |
| Legendary | 3% | Great |
| Mythic | 1% | The best you can roll |
| Unique | Can't be rolled | Only on premium items. You can't change or remove it |
Here is a sword with four enchants. The grey line under each name says what it does at that level.
A scroll uses the same colour for its name and rarity line, so a purple name means a Legendary scroll:
Premium items show their Unique enchants in gold:
Полезно знать
Levels VI and VII show in bold. Those are special levels you buy at the Bone Forge.An enchanted sword's tooltip with coloured enchant names
Скриншот скоро будет
Check what's on your item
- Hover the item in your inventory. Its enchants are listed under Custom Enchantments.
- Or hold it and type
/ceinfo. Tap an enchant to read all its levels.
Item text too long? Switch it to short names only:
- 1
Open the Server Menu
Use the Server Menu (Click Me) item in your last hotbar slot, or type
/menu. - 2
Go to Profile
Tap the Profile tab at the top.
- 3
Tap Combat Lore
Combat Lore: Long switches to Short. Tap again to switch back.
/celore shortdoes the same.

Good to know
- Enchants work on islands and Monster Islands. At spawn they only work inside the PvP warzone.
- Some enchants can't be on the same item. The table says so where it matters.
- Any tool means pickaxe, axe, shovel, hoe or shears.
/ceinfo/cewiki [search]/celore [short|long]/cesettingsEvery enchant
Search by name, item or effect. The effect is shown at the top level. III → V means Bones or Orebits take it to III, and IV and V are special upgrades at the Bone Forge.
| Enchant | Works on | What it does at max level | Max level |
|---|---|---|---|
| Sword, Spear | +50% damage on first hit. Cooldown: 15s per target. | III → V | |
| Sword, Spear | +3.5 damage per hit. | III → V | |
| Sword, Spear | +32% damage to targets above 70% health. | III → V | |
| Sword, Spear | 50% chance to apply Poison for 8s. | III → V | |
| Sword, Spear | Heal for 15% of damage dealt. Can't share an item with Vampiric Rage. | III → V | |
| Sword, Spear | +9% damage per consecutive hit. Reset: 3s. | III → V | |
| Sword, Spear | 35% chance to apply slow for 3s. | III → V | |
| Sword, Spear | 4 damage per second for 3s. | III → V | |
| Sword, Spear | +40% melee damage while sprinting. | III → V | |
| Sword, Spear | When you hit a player, reduce their healing by 65% for 5s. Cooldown: 5s. | IV → VI | |
| Sword | Ignore 26% armor. Can't share an item with Armor Crusher. | IV → VI | |
| Spear | +60% damage to mobs. | IV → VI | |
| Sword, Spear | +9.5% damage per 10% health missing. Can't share an item with Enrage. | IV → VI | |
| Sword, Spear | +36% melee damage to players. | IV → VI | |
| Sword, Spear | +70% damage to targets below 30% health. | IV → VI | |
| Spear | +70% damage after 5s unhurt. | IV → VI | |
| Sword | Every 4th hit, +140% damage. | IV → VI | |
| Sword, Axe, Spear | Rare+ monster item drops: +25% chance. Can't share an item with Relic Hunter. | III → V | |
| Sword | 28% chance to deal 4 splash damage to nearby enemies within 5 blocks. | IV → VI | |
| Sword, Spear | 35% chance to remove 4 positive effects from the target. Cooldown: 11s. | IV → VI | |
| Sword | +80% damage below 30% health. Can't share an item with Berserker. | IV → VI | |
| Spear | More damage when target has more health (cap 60%). | IV → VI | |
| Sword | On kill, heal 50% max health. Can't share an item with Vampiric Rage. | IV → VI | |
| Spear | Every 3rd player hit, pull target. Can't share an item with Pinning Strike. | IV → VI | |
| Sword, Spear | Every 4th melee hit, +5 hunger points, gain Speed II for 4s. | IV → VI | |
| Sword, Axe, Spear | Epic+ monster item drops: +50% chance. Can't share an item with Treasure Seeker. | III → V | |
| Spear | 26% chance to apply Wither I for 4.5s. | IV → VI | |
| Sword | More damage to players based on their armor (cap 50%). Can't share an item with Armor Pierce. | V → VII | |
| Sword | From behind, +100% damage to players. Cooldown: 4s per target. | V → VII | |
| Sword | On kill, +17% damage per stack (max 3, 120s, resets on death). | V → VII | |
| Spear | Speed II while held below 40% health. | V → VII | |
| Spear | Every 7th player hit, pin for 3.3s. Can't share an item with Pulling Strike. | V → VII | |
| Sword | Heal for 20% of damage dealt, +20% combat damage taken. Can't share an item with Bone Siphon or Lifedrinker. | V → VII | |
| Sword | Every 2nd hit adds 6 armor-ignoring damage. | V → VII | |
| Any weapon | +30% mastery experience. | III | |
| Sword | Below 15% health, +250% damage. Cooldown: 30s. | V → VII | |
| Sword | Spend 2 hunger for +80% damage. | V → VII | |
| Spear | Restore 2 hunger points on hit. Cooldown: 0.5s. | V → VII | |
| Spear | Launch yourself upward. Cooldown: 2s. | V → VII | |
| Sword | +0.2% damage per 1k lifetime bones (cap 44%). | V → VII | |
| Armor | +0.75 health every 5s per piece. | III | |
| Armor | -0.75 damage per hit (highest level only). | III | |
| Armor | +1.5 max health (highest level only). | III | |
| Armor | 7% chance to negate the hit. Can't share an item with Damage Cap or Absolute Defense. | III | |
| Armor | 12% damage reduction while standing still (2s+). | III | |
| Armor | 12% chance to reflect 30% of incoming damage. | III | |
| Armor | Heal 4.5 health below 30%. Cooldown: 45s. | III | |
| Armor | Speed I for 3.0s when hit. Cooldown: 5s. | IV | |
| Armor | -0.3 air drag normally; +0.3 sneaking per piece. Can't share an item with Air Dive. | III | |
| Armor | +0.3 air drag normally; -0.3 sneaking per piece. Can't share an item with Air Brake. | III | |
| Armor | Reduce the attacker's healing from damage by 50%. | IV | |
| Armor | -32% projectile damage. | IV | |
| Armor | Absorb 4.5 damage. Cooldown: 3s. | IV | |
| Armor | +0.3 bounciness per piece. | III | |
| Armor | 25% chance to apply Weakness I to attacker (2s). | IV | |
| Armor | +5% movement speed per piece. | III | |
| Armor | +0.14% damage reduction per 1k lifetime bones (cap 16%). | IV | |
| Armor | Below 40% health, remove 2 negative effects. Cooldown: 35s. | IV | |
| Armor | Max 32% health per hit. Can't share an item with Dodge. | IV | |
| Armor | Enemies within 6 blocks: Slowness I. Can't share an item with Wild Aura or Sentinel Aegis. | IV |
Совет
Wild Edge and Bone Fortress grow with all the Bones you have ever earned, and Immortal Skin with the total enchant levels you wear. They get stronger the longer you play.Unique enchants
Unique enchants Unique come already on premium gear from bundles, the store, Halloween and older events. They are part of the item: you can't roll, scroll, upgrade or remove them.
See every Unique enchant
| Enchant | Comes on | What it does at max level | Max level |
|---|---|---|---|
| Absolute Zero | Sword | On hit: 70% chance. Deal 70% extra damage. | V |
| Abyssal Beam | Divine Staff, Void Staff | Interact: 36 damage beam over 20 blocks. Costs 3 hunger. Cooldown: 2s. | V |
| Abyssal Bolt | Divine Crossbow, Void Crossbow | Crossbow projectiles deal +50% damage and moderate knock targets back. | V |
| Abyssal Conquest | Divine Hammer, Void Hammer | Gain +100% Combat Mastery experience from kills with this hammer. | X |
| Abyssal Insight | Sword | Kills grant 2–4 experience on Common mobs, up to 120–160 experience on Mythic mobs. | X |
| Abyssal Reach | Divine Spear, Void Spear | Deal +50% damage while moving directly toward the target. | V |
| Abyssal Reprisal | Divine Shield, Void Shield | Guard activation deals 10 damage and knocks back mobs within 3 blocks. | X |
| Abyssal Smelting | Divine Pickaxe, Void Pickaxe | 100% chance to auto-smelt supported ore drops: Disabled by Silk Touch. | X |
| Abyssal Spoils | Divine Scythe, Void Scythe | Mob kills grant rarity-scaled $85–5,950 rewards. | X |
| Aegis Pulse | Crystalline Core Staff (Mecha) | Deal 8 damage to each hostile within 7 blocks and gain Absorption II for 8 seconds; 9-second cooldown. | V |
| Alley Cat Ambush | Sword | Hits from behind deal +60% damage and Weakness I for 6s. Cooldown: 5s. | X |
| Ancestral Treasure | Fishing rod (Lunar) | 70% catch chance while standing on an emerald block to gain 1,550-3,500 money. Cooldown: 42s. | X |
| Annihilation | Divine Scythe, Void Scythe | Empowered melee deals +225% damage, limited to one hit every 0.75s. | V |
| Anvil Drop | Crossbow | On projectile hit: 7% chance. Cooldown: 117s Spawn a falling block. After 0.75s, deal 5.6 extra damage. | V |
| Aqua Rage | Shield | When taking damage: 70% chance. Cooldown: 117s. Apply Strength II for 7s. | V |
| Arborist's XP | Crystalline Core Axe (Mecha) | Grant 1 vanilla XP for the origin log and each additional log actually felled, up to 33 logs total, including placed logs. | V |
| Arc Discharge | Cosmic Ignition Hammer (Mecha) | A hostile-mob kill releases a nearby blast dealing 1.5x hammer damage; 10-second cooldown. | V |
| Arched Back | Shield | 19.25% chance when hit to reflect 60% damage and knock the attacker back. Cooldown: 5s. | X |
| Arctic Barrage | Bow, Crossbow | On projectile hit: 21% chance. Cooldown: 39s. Summon an arrow. After 0.5s, deal 1 extra damage. Freeze the target for 2.8s. | V |
| Arctic Digger | Shovel | When breaking a block: 9.8% chance The block drops 4-6x its normal loot. Cooldown: 6s. | V |
| Ash Reaper | Sword | 36.75% chance to trigger, Cooldown: 6s. Restore +13 health. Apply Fire Resistance I for 14s. Gain +12-16 experience. | X |
| Ash Step | Pickaxe | 9.1% chance to trigger, Cooldown: 39s. Restore +14 durability. Apply Speed IV for 9s. Gain +5-8 experience. | V |
| Ashen Feast | Sword | 17.5% chance to trigger, Cooldown: 32s Lose 8 hunger and restore +6 hunger. | V |
| Ashfall | Axe | 45.5% chance to trigger, Cooldown: 20s. Gain +5 Oak Sapling/Spruce Sapling items and restore +32 durability. | X |
| Auto Seeder | Crystalline Core Hoe (Mecha) | 100% chance to replant a fully grown harvested crop when you have its seeds. | V |
| Autumn Fury | Pumpkin Trident (Ghost / Pumpkin (Halloween)) | Harvest Impaler marks foes for 6s. Your next hit uses the mark for +50% base damage and 20% splash. | X |
| Avalanche Leap | Shield | When jumping: 100% chance. Cooldown: 30s. After 0.15s, apply Strength II for 10s. Lunge forward. | V |
| Axobuffs | Sword | On kill: 24.5% chance. Cooldown: 39s. Apply Resistance I for 7s, Absorption I for 7s, and Strength I for 7s. Apply Saturation I for 7s. | V |
| Ballistic Calculator | Crystalline Core Crossbow (Mecha) | The first bolt to hit each hostile deals 50% more damage. | X |
| Banshee Bolt | Ghost Crossbow (Ghost / Pumpkin (Halloween)) | Shots plant a spirit that bursts after 1s or death: 75% base damage + 60% splash. Cooldown: 1.5s. | V |
| Basket Blessing | Bow, Crossbow | On kill: 12.25% chance. Cooldown: 6s. Restore 7 health, restore 6 hunger, and receive 7 XP. | V |
| Battle Wisdom | Celestial Fox Spear, Celestial Fox Trident (Spirit Sakura / Celestial Fox) | A kill after at least 3 seconds of combat; awards 100% of the matching event's Combat Mastery directly. | X |
| Bell Sniper | Bow, Crossbow | On hit: 3.85% chance. Cooldown: 78s Instantly kill the target. | X |
| Blade of Darkness | Sword | +110% melee damage after a Blade of Light hit within 3s. | V |
| Blade of Light | Sword | +110% melee damage after a Blade of Darkness hit within 3s. | V |
| Blaze Edge | Sword | 70% chance to trigger, Cooldown: 20s Burn the target for 14s. Apply Weakness VI for 14s. | X |
| Blessed Shot | Divine Bow, Void Bow +2 more | Arrows deal +30% damage. | X |
| Blinding Flame | Sword | On hit: 24.5% chance. Cooldown: 117s. Apply Blindness I for 3.5s. | X |
| Blizzard Fury | Sword | On hit: 14% chance. Deal 140% extra damage. | V |
| Blizzard Grasp | Bow, Crossbow | On projectile hit: 13.3% chance. Cooldown: 78s. Pull targets closer and freeze the target for 3.5s. | X |
| Blizzard Howl | Sword | On hit: 9.8% chance. Cooldown: 234s. Apply Levitation I for 2.8s. After 1s, deal 1.8 extra damage. | X |
| Blood Debt | Flesh Eater Sword (Flesh Assortment (Halloween)) | After a monster hits you, strike it in 6s for 70% of its hit as bonus damage (cap 12). 12s cooldown. | V |
| Bloodborne Mastery | Spirit Sakura Rapier (Spirit Sakura / Celestial Fox) | A successful sacrifice hit; awards 100% of the matching event's Combat Mastery directly. | X |
| Bloodlust | Axe | On hit: 42% chance. Cooldown: 156s. Pull targets closer and deal 15 extra damage, then repeat after 1s. | V |
| Bloom Sacrifice | Spirit Sakura Rapier (Spirit Sakura / Celestial Fox) | A successful hit costs 1.5 hearts of true damage (cannot kill you) for +100% base damage against targets above 50% health. | V |
| Bloom Study | Spirit Sakura Hoe (Spirit Sakura / Celestial Fox) | Crop stages advanced by Spring's Touch grant Farming Mastery scaled by 100%. | X |
| Blossom Bounty | Spirit Sakura Fishing Rod (Spirit Sakura / Celestial Fox) | A catch upgraded or Mythic-empowered by First Blossom grants $100. | X |
| Blossom Payload | Spirit Sakura Crossbow (Spirit Sakura / Celestial Fox) | After 4s loaded, the next bolt deals +150% damage and a 4-block explosion deals 75% base damage. | V |
| Bog Snare | Sword | On hit: 17.5% chance. Cooldown: 26s. Apply Mining Fatigue II for 7s and Slowness II for 7s. | V |
| Boo Basher | Axe | On kill: 38.5% chance. Cooldown: 234s. Apply Absorption I for 4.2s and Regeneration I for 0.2s. | V |
| Borer Tunnel | Pickaxe | When mining ore: 24.5% chance. Cooldown: 26s Mine up to 25 connected ore blocks. | V |
| Bountiful Flight | Ghost Hoe (Ghost / Pumpkin (Halloween)) | Catch all 3 Harvest Swarm bats: +24 Bones, 100 Farming Mastery and 22 bonus harvests. | X |
| Bountiful Harvest | Divine Hoe, Void Hoe | Harvest mature crops in a protected 5×5 area. | V |
| Brace Actuator | Crystalline Core Spear (Mecha) | Every third hit grants Resistance I for 4 seconds; 6-second cooldown. | V |
| Broken Heart | Shield | When taking damage: 70% chance. Cooldown: 130s. Pull targets closer. | V |
| Bunny Bash | Pickaxe | When breaking a block: 21% chance. Cooldown: 65s. Apply Haste V for 1.05s. | V |
| Bunny Bound | Shield | When jumping: 100% chance. Cooldown: 140s. After 0.15s, lunge forward. Apply Speed IV for 10s, Haste IV for 10s, and Absorption III for 10s. | V |
| Bunny Chomp | Sword | On hit: 70% chance. Cooldown: 78s. Deal 65% extra damage and launch yourself upward. Lunge forward after 0.1s. | V |
| Bunny Dash | Sword | On hit: 14% chance. Cooldown: 13s. Teleport behind the target. Apply Speed III for 5s. Deal 70% extra damage. | V |
| Bunny Hunter | Crossbow | On hit: 70% chance. Deal 140% extra damage. | X |












